Tuesday, October 27, 2009

A Dragonborn in Devils' Bay

The setting for the D&D campaign I'm running is slightly more modern than medieval. It's a time when the older people still fear and respect the gods, and the younger are finding no use for them. Magic is used less and less, and it wouldn't be long until these people saw something akin to their own industrial revolution.
The particular area I've placed my players is coastal, but the terrain quickly changes within a few days of the port city, Devils' Bay. It would probably look like West Virginia and Maine mashed together, with a salting of Florida to provide the marshes and vineyards.
The area is mostly human, with a few families of kobolds living and working among them on the docks in Devs'by. And south of Largo Largo is an old hobgoblin war tribe that have since stopped beating their drums. Even the elves dress in mostly human garb; one would be hard pressed to find someone who didn't speak at least a little Common.
So the dragonborn in the party must forgive the children that follow her around in the cities, as they've never seen one of her kind. Fema'lei isn't so quick to forgive, however, when she hears Serp, under the breaths of the older folk.
She came to the area through Devils' Bay, on a pilgrimage of her own. She probably wasn't considering her first night in the area would be spent in the town jail. Nor, was she prepared for any of the adventures that would soon take the dragonborn off her path. Fema'lei would have preferred to have gone to Banda Cate to get the whole thing over with, but the Hurry would soon change all that.
The Hurry is an old trade route that stretches from Devils' Bay to Banda Cate, about five days travel from end to end. And although the road is mostly straight from a harpy's view, it has been known to twist a man's fate as soon as his feet step out on it.

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